I was housebound this weekend just gone. Well, I say ‘housebound’ - more like I would have received a kick to the shins on my return from Louise, having asked me to keep her company as she worked from home this weekend, so I did the good thing and hibernated upstairs instead.
Since picking up some of the latest and greatest in terms of videogames, I’ve totally neglected everything else - the Megadrive got a brief look in for a whole hour of playing Castle of Illusion but now I don’t think the sound is working on it any more. The Dreamcast hasn’t been touched in ages, nor the N64 or SNES… which leaves the Saturn. By far my most-loved console of all time.
So, I fired her up just after noon on Saturday - a quick session of Baku Baku to warm up with, having never really given it much serious playtime before. Insanely difficult, but I imagine that given time new and ingenious ways of feeding randomly-falling animals will present themselves. Very satisfying countering a big attack with an even bigger attack though, it’s possible to completely incapacitate your opponent with just one chain.
Suitably happy, I then revisited Guardian Heroes, an old favourite that kicked my arse all over the shop regularly. I’d forgotten how good this one was - a surprisingly deep scrolling fighter which, to its credit, doesn’t rely on certain moves to defeat certain characters. It’s all about tactics, and it works very well.
Somehow I managed to complete one of the routes, something which I’ve never done before. I think it was the miraculous discovery of the ‘block’ button…
Saturn Bomberman came next, and this one came as a bit of a surprise to me. Again, it’s another game that’s gone straight on the shelf after purchase, and to be honest is a franchise I’ve never really clicked with. This one is decent though - a smattering of different gametypes and a frankly insane 10-player free for all battle mode on an absolutely giant map. I am totally useless at this.
Then the old classic - Sega Rally. Unfortunately it dawned on me that a few years back I had a problem with my memory cart which eventually led to it getting wiped, along with all my sparkling Sega Rally replays… now I have only the one, in which I stutter around the Desert course and somehow manage to clock up a 52.7s lap, seemingly entirely based on fluke.
It’s getting late now and I’ve still got lots more to go… so a quick go on Sonic 3D before bed and more the next day, I reckon. ‘Quick’ meaning ‘Discover you can’t save at all and end up somehow completing the game on your first go, ending at 1:50am’. Mediocre at best, but one less thing to go ‘ooh, I must play that at some point and see if it’s any good’.
So, bed.
The next day I awoke with the prospect of either playing more games, or cleaning the car. So, games it was. Grabbed Dark Savior off the shelf and had a quick run around - another game I never did manage to complete, and so another one I look forward to replaying… The intro sequence is lovely, you are stranded on a burning seaship and the captain is being attacked by some alien thing. You have to get to the captain’s cabin as soon as you can, and depending on how long it takes you to get there, you get a different storyline from a choice of five. A lovely game. Very much like Landstalker on the Megadrive.
Besides a bit of Manx TT and NiGHTS before bed on Sunday though, the one that surprised me most was Myst. I’d never played Myst or anything similar to it before, besides a game called Dragon something-or-other on my first PC which was massively rubbish - basically, for the three people in the world that have never heard of it, Myst is a graphic adventure where you are stranded on Myst island. Your task is to find out why you’re there, what’s going on and how to get away from the island, and you have no backstory whatsoever - everything is slowly unravelled to you in the game by hunting for clues and solving puzzles. The whole thing is horrendously compelling, and smacks so much of the ‘Multimedia’ dream that many companies went on about so much back in the mid-nineties.
Navigation around the island is achieved by looking at your surroundings - a still picture - and then deciding where you want to go. You’ll be greeted with another picture. And another one. And another one. The entire game is full of audio clips and many books you find strewn about contain small, grainy video clips. The whole thing just feels like it was created on the premise that it had to be something that couldn’t be done with floppy disks.
Despite all that, it’s surprisingly lovely and is also the first game since Ultima IV on the Master System which has compelled me enough to take notes. I’m sure it’s going to swallow up a horrendous amount of my life…