Nerd

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I’ve been struggling with this one for a short while now - a few of the podcasts I subscribe to come in .m4a format, which is generally synicated using iTunes.

I’m a big grumpy ‘I don’t like iTunes’ type though, but I was a bit curious as to why some of my enclosures weren’t automatically downloading in FeedDemon and others were; it turns out that FeedDemon is initially set to refuse enclosures with the extension .m4a.

I think this is bonkers; that said, there might be some sort of compatibility issues with iTunes if they’re both trying to download the same thing.

Either way. To ‘fix’, load up your main FeedDemon window and do the following:

Click ‘Tools’, then ‘Options’;
Click the ‘Enclosures/Podcasts…’ button;
Add ‘m4a;’ to the big list of file extensions under ‘permitted enclosures’.

Either that, or instead of adding ‘m4a’ to said list, you can also set FeedDemon to allow any non-executable enclosures in the same options screen. Read the rest of this entry »

At last

So I finally finished messing with the stylesheet and got it working again. It only took half an hour of looking confused and wondering what on earth was going on before realising I was using a stylesheet from two versions ago as my template and that was the reason nothing was working properly. Ho hum.

What I don’t understand is why it’s so difficult to alter some of these things - it’s all very well keeping all your information in a CSS file which is referenced by hundreds of other pages, but why does the whole thing have to be so obtuse to understand? Part of the problem is working with other people’s uncommented code - I was looking for the section that stops image links from having a border around them, and it took me three passes of the entire file before I found it, and then two goes at editing it before I reached the desired result…

I get the feeling that a ‘real’ language would give me a heart attack.

You know, I’ve just spent the best part of an hour trying to figure out why everything was displaying in bold type on my blog (for me, at least). It turns out that despite me instructing the stylesheet not to use Lucida Grande, it still did; and somehow a rogue copy of Lucida Grande Bold had slunk into my Fonts folder and thus made me waste ages trying to figure out what was going on.

After all that messing around I can’t be bothered to write a real* post now.

Bah.

Also, my stylesheet got munged after I copied it from my webspace and back again. I have no idea why and I’m going to have to rectify that at some point too.

Double bah.

*I refrained from writing ‘interesting’ here

Neo Geo Pocket Color

This arrived for me on Saturday morning - having decided to treat myself to one for no other reason than I’d been meaning to get one for ages. After debilitating for a while whether to spend a bit extra and go for the properly boxed versions of games rather than the cart-only games which are available in abundances (I have no source but I’m sure I read somewhere that when SNK realised that they were going to have to stop making the NGPC due to lack of funds, they’d already manufactured a certain amount of game cartridges, and a lot less boxes. Hence, many games are available widely in just their plastic shells rather than the full clamshell cases) I went for the fully-boxed versions and the wretched nerd inside me absolutely loves it.

SNK stuff is renound for maintaining value and attracting collectors. Now I finally own some of their output, I can see why:

That’s a totally mint and complete copy of Puzzle Bobble Mini. There’s the cart, its shell, three instruction manuals (English/Italian/German), an orange warning leaflet and a pink slip with SNK’s worldwide addresses on. The outer case itself is reminiscent of a Megadrive case, only these have a ’snap-lock’ mechanism that keeps them shut. For a handheld, the boxes are ludicrously well-constructed and in many cases can add a fair amount of value to a game.

Naturally, if the pink slip is missing then the value is reduced - any mint-condition collectors won’t be as interested and hence the price you can feasibly charge for it drops.

Yes, it is absolutely crazy but for some reason holding a physically quality product can send people giddy - it appears I’m one of them… I’ve purposefully held off buying the ‘real’ Neo Geo console - I think the absolutely huge boxes and ludicrously-sized carts would just see me spiralling into a huge debt problem!

The games are astonishing too, especially for the era. Standouts so far are Puzzle Bobble Mini - which is basically Puzzle Bobble with slightly different graphics to account for the fact that it’s, er, mini; Metal Slug 1st and 2nd Mission1, which aren’t ports of the Neo Geo AES games, rather brand new titles in their own right; Sonic Pocket Adventure, which is reportedly the best Sonic game in ages; and SNK vs Capcom: Match of the Millenium, which is a one-on-one fighting game in the vein of every other SNK/Capcom offering. What’s strange about this one is just how well it flows and plays - most handheld fighters have been a massive drossy mess, but this manages to capture the feel of a ‘real’ fighter amazingly, somehow. I’m not even going to speculate on how. The NGPC’s mini-joystick controller really helps with the awkward specials, too (Shoryuken, anyone?)…

Definitely well impressed from both a games and sad nerd point of view, a real shame this little thing didn’t sell massive quantities - perhaps it’s just a huge irony that there was functionality in Match of the Millenium to connect to the Sega Dreamcast.

It’s almost worth getting annoyed over; the best doesn’t always win.

1: Metal Slug: 2nd Mission has this gem on the back of the outer case…

‘Works exciusivery with NEOGEO POCKET COLOR. Not works with other hardware.’

Well, another new name has appeared on the scene at Cats-Hosting: Tris. He’s made one or two announcements on the Cats-Hosting forum regarding server security and support, support tickets are being answered and the whole server load issue has been pretty much resolved.

He is also based in the UK, which theoretically means 24-hour support - or at least support during the day and the night in working-day-sized-chunks, as Steven is based over in Australia.

So, so far so good. What once appeared to be a massive descent in the quality of Cats now looks like a bit of a blip in an otherwise decent service. Here’s hoping it continues, as I’m sure that most of their customers are equally as fond as I am of having the service that you actually pay for.

[edit] What are you doing to my line breaks, Wordpress? Stop it or you’re grounded.

Processed meat

I’ve read of a few wonderful spam e-mails recently… have a gander at these.

Rockwaldo received a message with this charming opening gambit:

Hell0 sir,
I am ready to kill myself and eat my dog

Russ got this e-mail from Sherrie Byrne:

Hi, Spastic

Find a date in your town today for life or just for the night!

I got one a few days ago, entitled ‘your brother recommends’…

Dearest brother, any problems during the intercourse? Try viagra!

Yeah, cheers bro.

Just a quickie. Cats-hosting have recently had a management reshuffle according to an e-mail that was sent out to all customers. The new manager is called Steven and in the time since his management period started, he has updated the support system, the billing system and a fair few other things with the result that now my support tickets aren’t getting answered.

This is a shame really. The other shame is that I can’t send any e-mails as a result of having this support ticket outstanding for over two weeks now. I’m just hoping it’s a temporary glitch while the backlog of support tickets is cleared up. Hopefully.

They do have a Live Support chat thing too, however. Unfortunately what with the company being based in Australia I haven’t actually managed to catch anyone on it yet becuase when I’m up they’re always in bed! Doh.

Widdling

Guitar Hero is still maintaining attention - perhaps the only game this year so far that’s driven me far enough to want to attempt things I’ve failed over and over again until I can do them. One problem with playing so many games is that when things get difficult it’s all too easy to give up and start the next game ad infinitum - Halo, Outrun 2 and this have successfully avoided such a fate so far though.

Guitar Hero’s Easy and Normal modes are almost a way of easing you into the ‘proper’ game - the guitar controller has five fret buttons, and Easy mode uses only three; Normal mode four. Hard mode uses all five and Expert is just ridiculous. However, in Easy and Normal you have no problems with hand placement on the neck - you have four fingers (unless you are unlucky or stupid) and these rest on the first four frets respectively.

The problem you’re likely to encounter in Normal mode is the fact that using your pinky may seem a little difficult - the same applies to anything similar, be it typing or other finger-intensive tasks. Your index and middle fingers (and your thumb, for what it’s worth) have a tendon each - your ring finger and pinky share a tendon, which is the main reason why they are more difficult to use for precision tasks than your first two fingers. Thankfully the required amount of dexterity is easy enough to build up, though it may take a few sessions before you’re able to play comfortably for an extended period.

Moving on to hard is where the game’s design decisions really begin to show. Here, the number of frets outnumber your fingers, and it’s taken some clever design in the note placement in-game to bring out the similarities between playing a real guitar and playing the game.

The Major scale on a real guitar

Above is the scale pattern for a major scale, as played on a real guitar (cheekily pinched from cyberfret.com, which just happened to be the first hit on Google for “guitar scale”). To put it in perspective, the vertical lines are the frets and the horizontal ones signify strings - the blobs signify where a note should be played, and reds for octaves. The numbers in the blobs tell you which finger to use.

To put it in a Guitar Hero perspective - on the sixth string you would play red with your middle finger then blue with your pinky; on the fifth string, green with your index finger, red with your middle finger, blue with your pinky; etc. Obviously there is no definition of strings in Guitar Hero but this brings in the concept of positioning - playing on the first four frets of a real guitar is called playing in the ‘first position’, and thus playing with your index finger on green, middle on red and so forth in Guitar Hero will be the same.

The second position would involve starting to play the same shape on the neck from the second fret; the third position from the third fret; the seventh position from the seventh fret… I think you can see where I’m going with this. This is usually marked above sheet music in Roman numerals - obviously there is no need in tablature. But I digress, back to Guitar Hero… once the fifth fret comes into play, having a knowledge of positioning is beneficial - at first it’s pretty tempting to just stretch your little finger whenever an orange note comes along, but soon after the first few tracks you’ll realise that’s not possible to maintain as an effective method.

So, you’ll be wanting to use the second position - that is with your index finger on red, middle finger on yellow, ring finger on blue and pinky on orange. Guitar Hero’s design is such that the game is intended to feel as much like playing a real guitar as can possibly be managed by using a 3/4 sized Gibson SG with buttons and a flappy thing to resemble strings and nothing in the way of tonewoods; only plastic.

Thankfully for the most part, the game succeeds in doing this - the best song to see the obvious effect with is “I Wanna Be Sedated” by The Ramones on Hard. The first half of the song is played in the first position until the inevitable punk song key change occurs - and from then on, the rest of the song is played in the second position, just like on a real guitar.

Similarly, many of the fast solos in the game adopt a similar technique - most parts are in bursts of three notes and while they will take a while to get the hang of, most of the difficulty involved is in nailing the timing and knowing which fingers to use depending on your position (an art in itself) rather than having to zip around the neck at lightning speed. Whilst your fingers will be moving fast your entire hand won’t have to move about that much.

Whilst there’s loads of nice little touches in Guitar Hero, such as the hammer-ons and pull-offs, which amusingly I am rubbish at, to the fact that on single notes you can have lower frets on the neck held down with no detrimental effect (for instance, on a single yellow note you can keep red and/or green held down too, but not blue or orange) - the element of positioning is the thing that impressed me most, and for me is certainly the one thing that makes Guitar Hero valid to an extent as being similar to ‘the real thing’.

For a game which has the sole purpose of enabling people to rock, that’s no bad thing.

There’s a theme that runs through my videogame purchasing habits. For 364 days of the year I’ll scour bargain bins, 4-for-£20 and 2-for-£20, £2-for-£10 and BOGOF offers for new stuff to play - the titles that almost everyone is bored of now that new things have been released, not just junk. I pick up some quality titles this way, and only the odd turkey.

As for the remaining day of the year? I go bonkers.

In 2003, it was Pokémon Ruby for the GBA, at £30. In 2004, it was F-Zero GX for the Gamecube, at £30. In 2005 - well, very late 2004 - it was Donkey Konga, also for the Gamecube, at £40 and an extra £20 for another set of bongos.

This year it’s Guitar Hero. £50 for the game and a miniature Gibson SG controller, and already it’s worth the money just for the sheer amount of smiles it will give you. The entire game is just… pure joy, from the way it’s presented with high scores being written on toilet walls and all the menus being in the form of posters. The game itself obviously doesn’t feel like you’re actually playing a real guitar but it retains just enough of the feel of… ‘rules’ of playing the guitar and the way things work in real life for it all to come naturally enough.

http://www.guitarherogame.co.uk

On my shopping trip I finally procured a stupid memory card and a second pad, and a few games. A remote control also arrived through the post a few days back and it’s pure joy being able to switch the console on and off with it! Unfortunately the eject button doesn’t work with the slimline PS2 what with the disc door being mechanically operated rather than electronic, but I’ll let that slip. Either way it’s a lovely touch and for less than a tenner it falls nicely into impulse buy territory rather than being a needless extravagance.

The presentation of all things PS2 is generally quite nice too - nice enough to set my nerd alarm off at least. All peripherals and the console itself are packaged in sunshine yellow boxes or blister packs and have a really uniform look, although the boxes have stupid tabs which mean that when you open them for the first time, they rip - presumably a mechanism to prevent people claiming that things haven’t been opened, but it’s stupid all the same; the peripherals themselves match colour-wise and even the spines of the game cases - even the ones with cardboard slipcases, gatefolds etc - they all match, with the black tab at the top and the game’s title going down the side in the same font, same capitalisation, everything. Lovely. As nice as Sega’s Saturn boxes look with all their logos and pictures on the spine, ditto the XBox, so far the PS2 catalogue is sending out a very ‘grown-up’ vibe in it’s appearance.

The closest match I can find to it besides the original Playstation with it’s black cases (and the ugly platinum releases) is the Dreamcast - I think they defaulted to a set font for most releases but there were a few with logos which breaks up the flow.
The thing that surprised me most, however, when out shopping was the sheer availability of RPGs for the PS2 - having only shopped for the XBox in recent times I struggled to find any bar the odd war-based strategy-RPG doodad and one that I forget the name of, which is renound for being a big stinking pile of cack… so picking up two for £20 is welcome indeed.

The two were Shin Megami Tensei (which I’ve heard people rabbiting on about recently) and Unlimited Saga (as it came in a nice gatefold box which says “Square Enix” on the front).

They won’t get played for a while though. Guitar Hero takes up most of the time and making cups of tea while I load up Psyarivar for a quick blast takes the rest. I’ve not been on Halo 2 all weekend - which might not sound like a long time but when you see I’ve been playing it most nights for the last two or three months, it’s almost a gulf.

Since leaving education all those years ago (well, ok. Not that long ago then) I’ve gone from being a walking dictionary to a half-decent speller (is that actually a word?) with no concept of word families or relations or anything like that. Ask me what a verb or a noun is and I’ve no idea - I don’t ever remember being taught those things, or perhaps more likely I wasn’t listening at the time…

I tend to get by alright in general, however. One thing that’s always, always foxed me though is the apostrophe rule in the word “its”. I’ve always done the simple thing and written every single instance of the word as “it’s” regardless of whether it was correct or not. Doing a bit of trawling around on the internet I found someone recalling a phrase their mother (who was once an English teacher) told them to help them differentiate the rule:

‘It is an apostrophe’.

Besides the odd example, for instance ‘It’s been raining’ meaning ‘It has been raining’, it’s* a relatively foolproof way of differentiating between the two spellings.

Regardless, I bet that I’ll have forgotten this by… ooh, tomorrow.

*geddit?

I had indeed managed to have my hosting login details sent to somebody else, which was horrendously stupid of me. Thankfully my hosting company sorted it out for me within a few hours, else I’d have been kicking myself all the way to Milton Keynes.

For the record, the new hosting company are http://www.cats-hosting.com - an Australian company with servers in the US. Incredibly reasonable prices and so far the support has been excellent; can’t comment on uptime yet.

My package is the “Base Shared” one, which costs $4.45US per month or $2.95US per month if you pay for a year in one lump. For that piffling amount of money you get 200MB of space and 20,000MB of transfer bandwidth per month, as well as MySQL (which a lot of low-price webhosts conveniently disable on their cheapest plans) and fully-customisable mailboxes (none of this only being able to have ‘root@yourdomain.blah’ unless you pay extra nonsense).

In all honesty I’ve no idea if it’s the most feature-packed host out there but it certainly does everything I need and the price is right. I’ll keep updating on whether they perform - I have no doubts that they will but finding a decent webhost is about as difficult as finding a decent ISP so recommendations are always handy to be able to give.

Finally got this blog up and running though, just the very early stages for now - I intend on having a tinker with it eventually, changing the banner and adding a few more pages and the photo gallery that I’ve always wanted for the giant ego-wank feeling.

Either way - it’s here now, the DNS has propagated and the RSS feed works properly now (I subscribe to it myself to keep an eye on it, which gives me this horrible voyeuristic sensation). For now, this is all. Hello.

It’s all forrern

PHP has got to be one of the most sadistic languages I’ve ever come across.

Thankfully I’ve yet to delve into ‘real’ programming like C or ASM and judging by how much of a headache things like this give me, it’s probably for the best.So anyway. My RSS links don’t work - I’ve asked a question on the WordPress support forum and the response I’ve got sounds feasible enough none of it makes any sense - permalinks? Hardwiring?

Computers are rubbish.

Once that’s sorted though I think I’ll do a little bit of tinkering over the weekend, see if I can pick anything up and also have a go at that photo page I always promised myself that I’d have. It might just be nice if it turns out how I want it, and thankfully with WordPress you do appear to be able to insert HTML into your posts, which is a far cry from the Livejournal ‘proprietary tags only’ crap they do

We’ll see, anyway. I’m only writing this because my Friday afternoon at work got mashed up at the last minute and now I’ve not really got anything to do